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논문 국내 국제전문학술지(SCI급) How to persuade an online gamer to give up cheating? Uniting elaboration likelihood model and signaling theory

  • 학술지 구분 국제전문학술지(SCI급)
  • 게재년월 2019-07
  • 저자명 배성민, Wang Li배, Fan Liu
  • 학술지명 COMPUTERS IN HUMAN BEHAVIOR
  • 발행처명 PERGAMON-ELSEVIER SCIENCE LTD
  • 발행국가 국내
  • 논문언어 한국어

논문 초록 (Abstract)

To stop cheating behaviors in the online game, game providers have taken various measures, especially the anti-cheating system (ACS), but cheating behaviors are still endless. From the perspective of information interaction, this paper aims to analyze how to effectively persuade garners to give up cheating. In academic literature, ELM and signaling theory are mainly used for information interaction. Signaling theory provides a relatively concrete framework for information transmission, and ELM explains information processing in the receivers perception. For maximizing their benefits, we propose a united persuasion model that signals (technical advantage, attitude of game providers, perceived risk, source credibility, and critical mass) and personal factors (self-efficacy, personal engagement, and positive cheating attitude) are regarded to affect gamers intention to stop cheating. Based on data collected from 248 garners who have held the intention to cheat once in China, the result reveals technical advantage cannot give significant influence on intention to stop cheating, which answers why current ACS cannot work as expected. Interestingly, intention to stop cheating is negatively influenced by the attitude of game provider, indicating coercive measures may cause a gamers psychological reactance. Result also suggests personal factors significantly affect the intention to stop cheating. Our study helps game providers effectively persuade gamers to give up cheating, and also provides directions for future information interaction-related studies.